![]() If a soldier dies, the game continues from the point of death and the death has no impact on the storyline or flow of the game. ![]() The game is generally objective based, requiring the player to defeat a certain number of enemies, or hold a position until a timer runs out. The player takes the role of a soldier of Rohan, Gondor, Rivendell, Harad, Mordor or Isengard, depending on the campaign or side the player chooses. Players have the ability to ride animal mounts and slay large enemies, such as the Oliphaunt. The Lord of the Rings: Conquest received mixed reviews, with criticism focusing on its combat, graphics, voice acting, balance issues, artificial intelligence, bugs, and multiplayer. The game uses Howard Shore's score to the films as its soundtrack. Some inspiration was less direct: the armies of Rohan and Gondor decide not to attack Minas Morgul in the novel, but a level in the game is based on what might possibly have happened if they had. Tolkien's original fantasy series, such as a level based loosely around Balin's conquest of Moria, in which Gimli attempts to retake the dwarven city from the orcs. Pandemic used elements that were cut from the films, and have taken inspiration from J. They provided many of their digital models, including the fell beasts. Pandemic was aided by Weta Digital in developing the game. The game allows the player to play as both the forces of good and evil. It is derived from The Lord of the Rings film trilogy, and borrows many gameplay mechanics from Pandemic's Star Wars: Battlefront games. The Lord of the Rings: Conquest is a 2009 action game developed by Pandemic Studios and published by Electronic Arts.
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